Designing with film

Designing with film

Timo Arnall shows some of the “behind-the-scenes” tests and processes where cinematic/video/filmmaking tools were used as a means to uncover potentials and constraints around an emerging technology:

Rather than investing time in creating complex software and hardware prototypes, the interactive experience can be quickly explored inside film compositing applications. These experiments have shown us that there is great value in having tools that offer efficient prototyping of interactions at an experiential level, that don’t need to rely on complex electronics or physical design. There is also value in working within a medium that is not tied to a specific location or a unique demonstrator, and that is editable, reproducible and transmissible allowing it to be shared freely and widely amongst a research group and across the internet.

See also Nearness and Immaterials.