posted on
July 26, 2006
by Liz Danzico

Designing for Interaction: An Interview with Dan Saffer

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If you’ve been delighted by your iPod, intrigued with your TiVo, or frustrated by your mobile phone, then you have encountered the work of an interaction designer. And an interaction designer, most likely, has crafted the experience we have with many of the products and services we encounter every day. Dan Saffer, a senior interaction designer at Adaptive Path, leads us through an exploration of this emerging discipline. Saffer’s book, Designing for Interaction, is a much-needed primer on the topic, helping us understand the design of interactive systems. More…

posted on
June 1, 2006
by Liz Danzico

Remaking the Modern Classic

Remaking the Modern Classic

In the heart of the meatpacking district in New York City, a simple glass storefront stands against its unheroic warehouse neighbors—the first in a series of juxtapositions from Vitra, the internationally renowned furniture manufacturer. Walk into the store and you see the second big juxtaposition: Vitra’s new HeadLine chair, the company’s fresh entrant into the office chair market, sitting side by side with a plywood Eames chair, one of the first designed by Charles and Ray Eames in the 1950s. The contrast defies expectations. The world has clearly changed a lot since the Eames classic; Vitra, however, seems to stay the same. More…

posted on
April 25, 2006
by Liz Danzico

Designing for Everyware: An Interview with Adam Greenfield

Ubiquitous computing—computing systems that are everywhere around us—are becoming increasingly part of our everyday. Smart appliances and interfaces that respond to gesture and voice are no longer just reserved for films like Minority Report; they are our new reality. Designing for systems we cannot see or anticipate suggests some significant shifts. More…

posted on
November 8, 2005
by Liz Danzico

Findability is Ambient: Interview with Peter Morville

Intelligence is moving to the edges, flowing through wireless devices, empowering individuals and distributed teams. Ideas spread like wildfire, and information is in the air, literally. And yet with this wealth of instantly accessible information, we still experience disorientation. We still wander off the map. More…